Elfnote Tinia
WATER 6

Elfnote Tinia

  • Archetype:
  • Elfnote

  • ATK:
  • 2400

  • DEF:
  • 1800

  • View:
  • 3236




You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
64± 6/ 100
Power Score
Intrinsic 60
Deck 66

Elfnote Tinia — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 60.5 · Deck: 65.5 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Negation/Interaction

Why it scores here

Elfnote Tinia scores on access and what it converts into, not on its 2400 ATK: it Special Summons itself from hand to the center zone and can place an Elfnote Continuous Spell from the Deck, which feeds its engine. Its opponent's-turn quick effect banishes one random card from the opponent's hand, a soft and easily reduced interaction. The combo ledger puts it on all 19 recorded boards, but its starter, searched, material and payoff counts are all zero, so the starter role rests on card text and deck breadth rather than observed board roles. Its 1800 DEF and single-copy legality earn no points beyond that.

Axis scores

Axis Score Evidence
Accessibility 70 Hand Special Summon to the center zone with an empty-zone condition; it runs in 400 of 400 sampled decks, but combos record zero as_starter or as_searched appearances (text + deck observed).
Combo & Conversion 62 Present in 19 of 19 recorded boards with average power_index 71.1 and top examples at 100, yet it is never tagged as starter, searched, material or payoff (observed, with inference on its body role).
Resource Economy 50 Places an Elfnote Continuous Spell from the Deck, a modest card-gain effect; the random hand banish is one-for-zero disruption that needs the opponent to hold cards (inferred from text).
Effect & Interaction 55 Quick effect on the opponent's turn banishes one random hand card, once per turn, which is soft and easy to play around (verified from text).
Material Utility 55 Level 6 WATER Spellcaster is a usable generic Synchro/Level body, but no combo records it as material and its value depends on the Elfnote engine (inferred from text).
Resilience & Flexibility 55 Two once-per-turn effects in different timings (hand, Main Phase, opponent's turn) give some multi-spot value, but a single 2400/1800 body dies to common removal (verified from text + inference).
Deck-Building Efficiency 60 One legal copy per format, with 287 of 400 decks running 1 and 106 running 3; the copy count conflicts with the legal limit and the card is tied to Elfnote builds (observed, with data gap).

Calculation

Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 60.5, Deck ≈ 65.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand Special Summon into the center zone gives reliable access in Elfnote builds
  • Places an Elfnote Continuous Spell from the Deck, feeding the engine
  • Appears in every recorded board that includes it (19 of 19), with high average power_index

Weaknesses

  • Random hand banish is soft interaction that is easy to play around
  • Never tagged as starter, searched, material or payoff in recorded boards
  • Single 2400/1800 body is vulnerable to common removal
  • Value is tied to the Elfnote engine and its center-zone condition

Counters / choke points

  • Opponent's removal or banish that hits the body
  • Filling or blocking the center Main Monster Zone to stop the Special Summon
  • Hand disruption that empties the opponent's hand before the banish effect resolves

Best use

Starter / Combo enabler. Decks: Elfnote (archetype 2370, gameplay 7), Elfnote (archetype 2366, gameplay 6), Power Patron (archetype 2266). Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon to the center Main Monster Zone, once per turn (card text); Main Phase: place 1 Elfnote Continuous Spell from Deck face-up, once per turn (card text); Opponent's turn quick effect: switch with center monster and banish 1 random card from opponent's hand until End Phase, once per turn (card text); Legal copies: 1 in TCG and OCG (evidence card data)
  • Observed: Present in 400 of 400 sampled decks; 287 run 1 copy, 106 run 3 (deck evidence); Present in 19 of 19 recorded combos, average power_index 71.1, average starter count 0.95 (combo evidence); As_starter, as_searched, as_material and as_payoff counts are all 0 (combo evidence); Top partners include Ash Blossom & Joyous Spring (99%) and Droll & Lock Bird (93.5%) (deck evidence); Usage statistics: 9 archetypes, max inclusion 100% (Fortune Lady), Elfnote 90% and 80% (usage statistics); Top-card rank 48 in TCG and 83 in OCG (top_card_context)
  • Inferred: Generic Level 6 WATER Spellcaster body is usable as Synchro/Level material (inferred from stats and text); The random hand banish is soft interaction that is easy to play around (inferred from text); Its single body is vulnerable to common removal (inferred from text)
  • Data gaps: legal_copies is 1 per format, but 106 of 400 decks run 3 copies; the copy limit is unresolved Combo sample is only 19 boards, and none tags the card as starter, searched, material or payoff No rulings or banlist history supplied for the card Guide evidence is limited to 2 guides with short snippets











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